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Another Error...

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Author Topic: Another Error...  (Read 783 times)
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Captain Deidara
Guest
« Reply #15 on: October 07, 2007, 07:54:50 pm »

Okay, I fixed that error.

Now theres ANOTHER. (Dammit)  Sad

Quote
error message:
Error parsing trigger1, 1
Error parsing [State 14, PlaySnd]
Error in [StateDef 14]
Error in GodLuigi.cns
Character needs to be updated. See docs/incompt*.txt.
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DMK
Guest
« Reply #16 on: October 07, 2007, 08:06:53 pm »

Think maybe it's the trigger.

Try "trigger = 1,1"
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WanteD
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« Reply #17 on: October 08, 2007, 12:12:58 am »

my advise, start all over and use kfm.
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DjSturks
Guest
« Reply #18 on: October 09, 2007, 09:26:13 pm »

my advise, start all over and use kfm.

After lookin at your cmd file, I agree with WanteD.  Don't scrap the sff, but I think the cmd and possibly the cns need to go, most definitely.  I'm gonna mess around with it for a few minutes here, but it looks as if you're gonna need to redo it

The main problem in the cmd is stuff like this

[State -1, Stand Light Punch]
type = ChangeState
value = 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6

value = 1 is a big no-no.  The standard value for a light punch is 200, and if memory serves, mugen wont recognize the move if its any other state.  If you haven't already, read the Narutorials on Cyanides site to see what I mean.

EDIT:  Another problem I found, I'll post as I find them

[State -1, Crouching Uppercut]
type = ChangeState
value = 4
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = C
trigger1 = ctrl

Thats a major NO.  You can't have a command to trigger a crouch move where you're not allowed to hold the down command.  Plus, the proper state for a crouching light punch (I believe this is his light punch) is 400, so the value should equal 400 and the statedef in the cns for the crouch punch should be 400 as well.
« Last Edit: October 09, 2007, 09:34:48 pm by DjSturks » Report Spam   Logged
DMK
Guest
« Reply #19 on: October 09, 2007, 09:32:50 pm »

Why is all the stuff like that?  Huh?

I thought you used what was in his original sprites coding to begin with...
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