Shin_LvL2_Akuma
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« on: October 08, 2007, 04:38:22 pm » |
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;------------------------Parry--------------------; [Statedef 252] type = S movetype = A physics = S ctrl = 0 poweradd = 110 anim = 251
[State 252, 1] type = PlaySnd trigger1 = animelem = 1 value = 254,0
[State 252, 2] type = Explod trigger1 = time = 0 anim = 1003 pos = 40, -100 sprpriority = 4 ownpal = 1 bindtime = 20 ontop = 1 ignorehitpause = 1
[state 252, 3] type = ReversalDef trigger1 = animelem = 1 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 pausetime = 12, 12 reversal.attr = SA,NA,SA p2stateno = 0 ctrl = 1
[State 252, 4] type = NotHitBy trigger1 = 1 value = SCA time = 3
[State 252, 5] type = PalFx triggerall = palno != 13 trigger1 = time = 0 add = 255,255,255 time = 5
[State 252, 6] type = Changestate trigger1 = animelem = 5 value = 0 ctrl = 1
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Whenever orochi gill uses this parry code, it works fine. but once he parries again, the opponant stays in stand state. what should i do?
EDIT: nvrm, i used my own method of making him get back to attacking. but if u could help itll be apreciatd so i can delete a whole lot of unnecisary coding.
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« Last Edit: October 08, 2007, 04:50:15 pm by Shin_LvL3_Headcrab »
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blue wolfmage
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« Reply #1 on: October 08, 2007, 04:53:58 pm » |
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[state 252, 3] type = ReversalDef trigger1 = animelem = 1 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 pausetime = 12, 12 reversal.attr = SA,NA,SA p2stateno = 0 < Here's the problem, you're sending p2 into state 0 ctrl = 1
Try removing that, like this.
[state 252, 3] type = ReversalDef trigger1 = animelem = 1 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 pausetime = 12, 12 reversal.attr = SA,NA,SA ctrl = 1
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DjSturks
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« Reply #2 on: October 08, 2007, 05:27:49 pm » |
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That was actually helpful to me too, I was meaning to post a question about this. Thanx WolfMage.
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Shin_LvL2_Akuma
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« Reply #3 on: October 08, 2007, 07:28:45 pm » |
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[state 252, 3] type = ReversalDef trigger1 = animelem = 1 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 pausetime = 12, 12 reversal.attr = SA,NA,SA p2stateno = 0 < Here's the problem, you're sending p2 into state 0 ctrl = 1
Try removing that, like this.
[state 252, 3] type = ReversalDef trigger1 = animelem = 1 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 pausetime = 12, 12 reversal.attr = SA,NA,SA ctrl = 1
pwus wawn
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