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Parries....

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Author Topic: Parries....  (Read 243 times)
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Shin_LvL2_Akuma
Guest
« on: October 08, 2007, 04:38:22 pm »

;------------------------Parry--------------------;
[Statedef 252]
type = S
movetype = A
physics = S
ctrl = 0
poweradd = 110
anim = 251

[State 252, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 254,0

[State 252, 2]
type = Explod
trigger1 = time = 0
anim = 1003
pos = 40, -100
sprpriority = 4
ownpal = 1
bindtime = 20
ontop = 1
ignorehitpause = 1

[state 252, 3]
type = ReversalDef
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
pausetime = 12, 12
reversal.attr = SA,NA,SA
p2stateno = 0
ctrl = 1

[State 252, 4]
type = NotHitBy
trigger1 = 1
value = SCA
time = 3

[State 252, 5]
type = PalFx
triggerall = palno != 13
trigger1 = time = 0
add = 255,255,255
time = 5

[State 252, 6]
type = Changestate
trigger1 = animelem = 5
value = 0
ctrl = 1

----------------------------------------------------------

Whenever orochi gill uses this parry code, it works fine. but once he parries again, the opponant stays in stand state. what should i do?

EDIT: nvrm, i used my own method of making him get back to attacking. but if u could help itll be apreciatd so i can delete a whole lot of unnecisary coding.
« Last Edit: October 08, 2007, 04:50:15 pm by Shin_LvL3_Headcrab » Report Spam   Logged

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blue wolfmage
Guest
« Reply #1 on: October 08, 2007, 04:53:58 pm »


[state 252, 3]
type = ReversalDef
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
pausetime = 12, 12
reversal.attr = SA,NA,SA
p2stateno = 0    < Here's the problem, you're sending p2 into state 0
ctrl = 1

Try removing that, like this.

[state 252, 3]
type = ReversalDef
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
pausetime = 12, 12
reversal.attr = SA,NA,SA
ctrl = 1
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DjSturks
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« Reply #2 on: October 08, 2007, 05:27:49 pm »

That was actually helpful to me too, I was meaning to post a question about this.  Thanx WolfMage.
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Shin_LvL2_Akuma
Guest
« Reply #3 on: October 08, 2007, 07:28:45 pm »


[state 252, 3]
type = ReversalDef
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
pausetime = 12, 12
reversal.attr = SA,NA,SA
p2stateno = 0    < Here's the problem, you're sending p2 into state 0
ctrl = 1

Try removing that, like this.

[state 252, 3]
type = ReversalDef
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
pausetime = 12, 12
reversal.attr = SA,NA,SA
ctrl = 1


pwus wawn
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